Go and Throw
This page is a chapter in 'BASE Wiki Jumping Techniques'
The "Go and Throw" pilot chute jumping technique is essentially the BASE equivalent of skydivings "Hop and Pop" whereas you begin your deployment immediately after exiting the object.
This is typically used for lower objects where you want as much canopy time as possible to get set up for landing or for objects where the landing area is a distance away from the object.
Go and Throws are also used in teaching newer jumpers proper launch positions as it will result in an almost immediate canopy deployment and help negate the effects of bad body position during a delay jump while allowing the jumper maximum canopy time.
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This is typically used for lower objects where you want as much canopy time as possible to get set up for landing or for objects where the landing area is a distance away from the object.
Go and Throws are also used in teaching newer jumpers proper launch positions as it will result in an almost immediate canopy deployment and help negate the effects of bad body position during a delay jump while allowing the jumper maximum canopy time.
BLiNC Magazine strongly encourages readers to comment on its content. Read the Disclaimer and the policy on Site Naming. Posting a comment releases it in the Public Domain. These comments will be moderated. If you see inappropriate content, please notify the administrator
All rights reserved. No republication of this material, in any form or medium, is permitted without express permission of the author. All images and words are protected by U.S. and International Copyright laws. Copyright 1994-2011
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Category Jumping Techniques
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